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Advanced Dialogue Manager

Build dialogue systems with visual graphs and Blueprint integration

Section titled “Build dialogue systems with visual graphs and Blueprint integration”

Advanced Dialogue Manager is a node-based Unreal Engine plugin for authoring branching conversations, driving gameplay events, presenting speaker dialogue and testing dialogue flow.

Product language: English only at present. No additional language is advertised as currently supported.

Advanced Dialogue Manager promotional cover

View Advanced Dialogue Manager on Fab

Want to try the supplied example first? Play the included demo: open ShowCaseLevel, interact with Claire, then explore its conversation graph, widgets and camera setup.

Create Speaker and Dialogue assets, connect START to two lines and END, bind a UAdvancedDialogueComponent to a widget, then run the result in PIE. Follow the Quick Start for exact steps and known prerequisites.

Author content Integrate with the game Inspect and verify
Graph editor and all node types Blueprint API index and UI integration Dialogue Lab and runtime debugger
Speaker data and choice flow Events and signals, variables Save/restore and troubleshooting

The technical reference is drawn from the supplied plugin’s Runtime/Editor headers, implementation and bundled manuals. Gallery composites illustrate visible graph/UI behavior. Unreal Editor execution and packaged-game validation are not claimed in this edition. Compatibility must be confirmed against the release’s tested engine matrix.

Explore features · API reference · Support & limitations