Advanced Dialogue Manager
Build dialogue systems with visual graphs and Blueprint integration
Section titled “Build dialogue systems with visual graphs and Blueprint integration”Advanced Dialogue Manager is a node-based Unreal Engine plugin for authoring branching conversations, driving gameplay events, presenting speaker dialogue and testing dialogue flow.
Product language: English only at present. No additional language is advertised as currently supported.

View Advanced Dialogue Manager on Fab
Start with a real working dialogue
Section titled “Start with a real working dialogue”Want to try the supplied example first? Play the included demo: open ShowCaseLevel, interact with Claire, then explore its conversation graph, widgets and camera setup.
Create Speaker and Dialogue assets, connect START to two lines and END, bind a UAdvancedDialogueComponent to a widget, then run the result in PIE. Follow the Quick Start for exact steps and known prerequisites.
Find a tool or API
Section titled “Find a tool or API”| Author content | Integrate with the game | Inspect and verify |
|---|---|---|
| Graph editor and all node types | Blueprint API index and UI integration | Dialogue Lab and runtime debugger |
| Speaker data and choice flow | Events and signals, variables | Save/restore and troubleshooting |
About the material
Section titled “About the material”The technical reference is drawn from the supplied plugin’s Runtime/Editor headers, implementation and bundled manuals. Gallery composites illustrate visible graph/UI behavior. Unreal Editor execution and packaged-game validation are not claimed in this edition. Compatibility must be confirmed against the release’s tested engine matrix.