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On Input Device Changed

Blueprint display name: On Input Device Changed
Declaring type: UAdvancedDialogueWidgetBase
Blueprint category: Dialogue|UI|Input
Exposure: BlueprintImplementableEvent

The widget detected a different input device. Update custom hints; this does not change the player input mode.

void BP_OnInputDeviceChanged(EAdvancedDialogueInputDevice NewDevice);
Parameter Declared type Direction / default Meaning
NewDevice EAdvancedDialogueInputDevice Input Input-device classification used for presentation hints.

Return: No return value (void). This is an overridable Blueprint event/interface contract; the editor event/function representation depends on the containing interface or class.

Use with a Widget Blueprint derived from the matching base and a bound dialogue component as applicable. For a larger workflow, see the feature guide.

The reflected declaration and tooltip are confirmed in the provided source. Exact pin layout, widget visibility, gameplay success and cooked-build behavior were not observed in a live Unreal Editor in this environment. Validate against your engine version and inspect failure outputs when present.

  • Declaration: Source/AdvancedDialogue/Public/AdvancedDialogueWidgetBase.h
  • No matching out-of-line implementation found by this source inventory; may be inline in the header or an interface/event declaration.