Skip to content

Notify Line Voice Finished

Blueprint display name: Notify Line Voice Finished
Declaring type: UAdvancedDialogueComponent
Blueprint category: Dialogue|Voice|Game Managed
Exposure: BlueprintCallable

Report natural audio completion for the captured Line Request ID. Stale, duplicate and Built In notifications are ignored. Do not report interrupted audio as finished.

void NotifyLineVoiceFinished(FGuid LineRequestId);
Parameter Declared type Direction / default Meaning
LineRequestId FGuid Input Captured ID of the specific line presentation, not a node ID.

Return: No return value (void). As a callable function it can be invoked from an appropriate Blueprint instance, using standard execution flow.

Respect Game Managed versus Built In playback ownership and capture the Line Request ID. For a larger workflow, see the feature guide.

The reflected declaration and tooltip are confirmed in the provided source. Exact pin layout, widget visibility, gameplay success and cooked-build behavior were not observed in a live Unreal Editor in this environment. Validate against your engine version and inspect failure outputs when present.

  • Declaration: Source/AdvancedDialogue/Public/AdvancedDialogueComponent.h
  • Out-of-line implementation match: Source/AdvancedDialogue/Private/AdvancedDialogueComponentPlayback.cpp