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Camera

Graph context-menu category: Presentation. Editor menu label: Camera.

Camera node and dialogue graph example

Camera node and dialogue graph example. Supplied product gallery image; any captions/overlays are promotional, not interactive controls. With a Camera Preset, holds that shot for the current dialogue scope until replaced, restored or ended. With no preset, restores the shot held by that scope. A speaker-targeted preset needs a Speaker Asset linked to an Actor using Set Speaker Actor.

Line/entry camera requests are temporary; their release can return to the held shot. Sub-Dialogue scopes can hold nested shots. See cameras.

  1. Open a Dialogue Asset and right-click an empty section of the graph.
  2. Find the node under the category given above (START is created as part of the graph).
  3. Configure its fields in the Details panel and connect the flow pins shown in your editor.
  4. Save the asset and inspect the validation and runtime tools.

The runtime meaning is documented above from the bundled node reference. The graph is compiled to runtime node data; this is not an Unreal Engine Event Graph node. For behavior spanning gameplay objects, see Gameplay events or Blueprint APIs.