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Remove Dialogue Variable

Blueprint display name: Remove Dialogue Variable
Declaring type: UAdvancedDialogueComponent
Blueprint category: Dialogue|Variables|Write
Exposure: BlueprintCallable

Remove this exact tag. Missing tags have no effect. Starting a dialogue may initialize schema defaults again.

void RemoveDialogueVariable(FGameplayTag Variable);
Parameter Declared type Direction / default Meaning
Variable FGameplayTag Input Exact Gameplay Tag identifying the component variable.

Return: No return value (void). As a callable function it can be invoked from an appropriate Blueprint instance, using standard execution flow.

Use the exact Gameplay Tag and declared value type; stored data is component-local. For a larger workflow, see the feature guide.

The reflected declaration and tooltip are confirmed in the provided source. Exact pin layout, widget visibility, gameplay success and cooked-build behavior were not observed in a live Unreal Editor in this environment. Validate against your engine version and inspect failure outputs when present.

  • Declaration: Source/AdvancedDialogue/Public/AdvancedDialogueComponent.h
  • Out-of-line implementation match: Source/AdvancedDialogue/Private/AdvancedDialogueComponent.cpp