Remove Dialogue Variable
Blueprint display name: Remove Dialogue Variable
Declaring type: UAdvancedDialogueComponent
Blueprint category: Dialogue|Variables|Write
Exposure: BlueprintCallable
What it does
Section titled “What it does”Remove this exact tag. Missing tags have no effect. Starting a dialogue may initialize schema defaults again.
C++ declaration
Section titled “C++ declaration”void RemoveDialogueVariable(FGameplayTag Variable);Inputs, outputs and Blueprint pins
Section titled “Inputs, outputs and Blueprint pins”| Parameter | Declared type | Direction / default | Meaning |
|---|---|---|---|
Variable |
FGameplayTag |
Input | Exact Gameplay Tag identifying the component variable. |
Return: No return value (void). As a callable function it can be invoked from an appropriate Blueprint instance, using standard execution flow.
Usage context
Section titled “Usage context”Use the exact Gameplay Tag and declared value type; stored data is component-local. For a larger workflow, see the feature guide.
Validation, prerequisites and limitations
Section titled “Validation, prerequisites and limitations”The reflected declaration and tooltip are confirmed in the provided source. Exact pin layout, widget visibility, gameplay success and cooked-build behavior were not observed in a live Unreal Editor in this environment. Validate against your engine version and inspect failure outputs when present.
Source references
Section titled “Source references”- Declaration:
Source/AdvancedDialogue/Public/AdvancedDialogueComponent.h - Out-of-line implementation match:
Source/AdvancedDialogue/Private/AdvancedDialogueComponent.cpp