Skip to content

Clear Dialogue Variables

Blueprint display name: Clear Dialogue Variables
Declaring type: UAdvancedDialogueComponent
Blueprint category: Dialogue|Variables|Write
Exposure: BlueprintCallable

Remove all component variables. Does not clear memory or immediately reapply schema defaults. Not a SaveGame operation.

void ClearDialogueVariables();

No declared parameters beyond the implicit instance target (where applicable).

Return: No return value (void). As a callable function it can be invoked from an appropriate Blueprint instance, using standard execution flow.

Use the exact Gameplay Tag and declared value type; stored data is component-local. For a larger workflow, see the feature guide.

The reflected declaration and tooltip are confirmed in the provided source. Exact pin layout, widget visibility, gameplay success and cooked-build behavior were not observed in a live Unreal Editor in this environment. Validate against your engine version and inspect failure outputs when present.

  • Declaration: Source/AdvancedDialogue/Public/AdvancedDialogueComponent.h
  • Out-of-line implementation match: Source/AdvancedDialogue/Private/AdvancedDialogueComponent.cpp