OnDialogueLineFinished
Member: UAdvancedDialogueComponent::OnDialogueLineFinished
Delegate type: FAdvancedDialogueLineFinished
Exposure: UPROPERTY(BlueprintAssignable)
Runtime purpose
Section titled “Runtime purpose”Emitted when the current line presentation ends or is interrupted. Match LineRequestId to stop external audio and animation safely.
Delegate payload declaration
Section titled “Delegate payload declaration”DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FAdvancedDialogueLineFinished, const FAdvancedDialogueLineContext&, LineContext);The delegate macro contains the following type/name pairs, as authored in source:
| Type | Parameter name |
|---|---|
const FAdvancedDialogueLineContext& |
LineContext |
Integration rule
Section titled “Integration rule”Bind using the component or camera component instance that owns this dispatcher, not an unrelated Actor. The notification is not a guarantee that the associated gameplay consequence succeeded unless its contract says so.
Source references
Section titled “Source references”- Property:
Source/AdvancedDialogue/Public/AdvancedDialogueComponent.h - Delegate signature:
Source/AdvancedDialogue/Public/AdvancedDialogueComponent.h