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Get Current Voice Audio

Blueprint display name: Get Current Voice Audio
Declaring type: UAdvancedDialogueComponent
Blueprint category: Dialogue|Voice
Exposure: BlueprintPure

Configured audio asset for the current line. Null if absent; an asset does not mean audio is playing.

USoundBase* GetCurrentVoiceAudio() const;

No declared parameters beyond the implicit instance target (where applicable).

Return: USoundBase*. As a BlueprintPure function it is an expression node without execution pins.

Respect Game Managed versus Built In playback ownership and capture the Line Request ID. For a larger workflow, see the feature guide.

The reflected declaration and tooltip are confirmed in the provided source. Exact pin layout, widget visibility, gameplay success and cooked-build behavior were not observed in a live Unreal Editor in this environment. Validate against your engine version and inspect failure outputs when present.

  • Declaration: Source/AdvancedDialogue/Public/AdvancedDialogueComponent.h
  • Out-of-line implementation match: Source/AdvancedDialogue/Private/AdvancedDialogueComponent.cpp