Skip to content

OnContinueStateChanged

Member: UAdvancedDialogueComponent::OnContinueStateChanged
Delegate type: FAdvancedDialogueContinueStateChanged
Exposure: UPROPERTY(BlueprintAssignable)

Continuation state changed. Query the current mode and Can Continue Current Line to refresh custom UI.

DECLARE_DYNAMIC_MULTICAST_DELEGATE(FAdvancedDialogueContinueStateChanged);

This dispatcher carries no additional payload parameters.

Bind using the component or camera component instance that owns this dispatcher, not an unrelated Actor. The notification is not a guarantee that the associated gameplay consequence succeeded unless its contract says so.

  • Property: Source/AdvancedDialogue/Public/AdvancedDialogueComponent.h
  • Delegate signature: Source/AdvancedDialogue/Public/AdvancedDialogueComponent.h