OnContinueStateChanged
Member: UAdvancedDialogueComponent::OnContinueStateChanged
Delegate type: FAdvancedDialogueContinueStateChanged
Exposure: UPROPERTY(BlueprintAssignable)
Runtime purpose
Section titled “Runtime purpose”Continuation state changed. Query the current mode and Can Continue Current Line to refresh custom UI.
Delegate payload declaration
Section titled “Delegate payload declaration”DECLARE_DYNAMIC_MULTICAST_DELEGATE(FAdvancedDialogueContinueStateChanged);This dispatcher carries no additional payload parameters.
Integration rule
Section titled “Integration rule”Bind using the component or camera component instance that owns this dispatcher, not an unrelated Actor. The notification is not a guarantee that the associated gameplay consequence succeeded unless its contract says so.
Source references
Section titled “Source references”- Property:
Source/AdvancedDialogue/Public/AdvancedDialogueComponent.h - Delegate signature:
Source/AdvancedDialogue/Public/AdvancedDialogueComponent.h