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Has Expression

Blueprint display name: Has Expression
Declaring type: UAdvancedDialogueSpeaker
Blueprint category: Dialogue|Speaker|Expressions
Exposure: BlueprintPure

True if the exact valid expression tag is defined on this speaker. No parent-tag matching.

bool HasExpression(FGameplayTag Expression) const;
Parameter Declared type Direction / default Meaning
Expression FGameplayTag Input Expression tag for the speaker lookup.

Return: bool. As a BlueprintPure function it is an expression node without execution pins.

Use exact Speaker Asset identities; physical Actor links are independent of display identity. For a larger workflow, see the feature guide.

The reflected declaration and tooltip are confirmed in the provided source. Exact pin layout, widget visibility, gameplay success and cooked-build behavior were not observed in a live Unreal Editor in this environment. Validate against your engine version and inspect failure outputs when present.

  • Declaration: Source/AdvancedDialogue/Public/AdvancedDialogueSpeaker.h
  • Out-of-line implementation match: Source/AdvancedDialogue/Private/AdvancedDialogueSpeaker.cpp