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Get Dialogue Choice Text

Blueprint display name: Get Dialogue Choice Text
Declaring type: UAdvancedDialogueChoiceWidgetBase
Blueprint category: Dialogue|UI
Exposure: BlueprintPure

Text captured during initialization. This is the widget snapshot, not a live query of dialogue variables.

FText GetDialogueChoiceText() const;

No declared parameters beyond the implicit instance target (where applicable).

Return: FText. As a BlueprintPure function it is an expression node without execution pins.

Use with a Widget Blueprint derived from the matching base and a bound dialogue component as applicable. For a larger workflow, see the feature guide.

The reflected declaration and tooltip are confirmed in the provided source. Exact pin layout, widget visibility, gameplay success and cooked-build behavior were not observed in a live Unreal Editor in this environment. Validate against your engine version and inspect failure outputs when present.

  • Declaration: Source/AdvancedDialogue/Public/AdvancedDialogueChoiceWidgetBase.h
  • No matching out-of-line implementation found by this source inventory; may be inline in the header or an interface/event declaration.