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Advanced Dialogue Manager
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Overview
Getting started
Play the included demo
First Dialogue (Quick Start)
Core Concepts
Editor & graph
Editor overview
Graph node index
Node-by-node reference
Graph nodes
Camera
Choice
Condition
Delay
Dialogue Line
Sequence
End
Entry Point
Event
Jump
Portal
Selector
Variable
START
Sub-Dialogue
Wait for Signal
Features
Feature guide
Dialogue cameras
Dialogue presentation setup
Delay
Gameplay events and asynchronous signals
Save and restore
Speakers and Actors
Debugging and packaging
Localization and text exchange
Variables, conditions and memory
Voice and continuation
Widgets, input and presentation
Tutorials
Tutorials
Example: Anna and the abandoned house
Test Save and Restore step by step
Blueprint API
API Index (118)
Blueprint types
Events & dispatchers
Dispatcher reference
Events and multicast dispatchers
OnCameraRestored
OnCameraStarted
OnCameraReleased
OnCameraRequested
OnChoicesRequested
OnConditionEvaluated
OnContinueStateChanged
OnDialogueEnded
OnDialogueEventRequested
OnDialogueLineFinished
OnDialogueLineRequested
OnDialogueLineStarted
OnDialogueStarted
OnDialogueStateChanged
OnLinePlaybackEnded
OnRuntimeDebugUpdated
OnVoiceFailed
OnVoiceFinished
OnVoiceStarted
Properties & dispatchers
Lifecycle
Can Start Dialogue
Can Start Dialogue At Entry
Pause Dialogue
Resume Dialogue
Start Dialogue
Start Dialogue At Entry
Stop Dialogue
Continuation
Can Continue Current Line
Continue Dialogue
Get Current Line Continue Mode
Get Remaining Auto Continue Time
Choices
Get Choice Count
Get Choice Disabled Reason
Get Choice Id
Get Choice Text
Get Current Choice Views
Get Current Choices
Is Choice Enabled
Select Choice
State
Get Active Dialogue
Get Current Line Context
Get Current Node Id
Get Current Node Type
Get Current Sequence Entry Id
Get Current Text
Get Dialogue State
Is Dialogue Active
Is Dialogue Paused
Speakers
Clear Speaker Actors
Get Current Expression Portrait
Get Current Expression Tag
Get Current Speaker Tag
Get Current Speaker Actor
Get Current Speaker Asset
Get Speaker Actor
Remove Speaker Actor
Set Speaker Actor
Get Expression Portrait
Get Expressions
Get Resolved Display Name
Get Resolved Speaker Tag
Has Expression
Resolve Expression
Variables
Clear Dialogue Variables
Get Dialogue Boolean
Get Dialogue Float
Get Dialogue Integer
Get Dialogue Name
Get Dialogue Text
Has Dialogue Variable
Remove Dialogue Variable
Resolve Dialogue Text
Set Dialogue Boolean
Set Dialogue Float
Set Dialogue Integer
Set Dialogue Name
Set Dialogue Text
Memory
Clear Dialogue Memory
Get Choice Selection Count
Get Current Dialogue History
Get Dialogue Completion Count
Get Dialogue Start Count
Get Node Visit Count
Has Dialogue Completed
Was Choice Selected
Was Choice Selected This Run
Was Node Visited
Was Node Visited This Run
Voice & Audio
Get Current Line Request Id
Get Current Voice Audio
Has Current Voice Audio
Notify Line Voice Finished
Notify Line Voice Started
Notify Line Voice Unavailable
Save & Restore
Capture Dialogue State
Restore Dialogue State
Signals
Signal Dialogue
Widgets
On Choice Availability Changed
On Choice Initialized
On Choice Highlight Changed
Focus Choice
Get Choice Index
Get Dialogue Choice Disabled Reason
Get Dialogue Choice Text
Initialize Choice
Initialize Choice With Reason
Is Choice Focused
Is Choice Hovered
Is Choice Highlighted
Is Dialogue Choice Enabled
Select Choice
On Choice Widget Created
On Continue State Changed
On Dialogue Choices Displayed
On Dialogue Line Displayed
On Dialogue UI Closed
On Dialogue UI Opened
On Input Device Changed
Can Continue Current Line
Confirm Dialogue Input
Continue Dialogue
Get Active Input Device
Get Current Line Continue Mode
Get Dialogue Component
Get Remaining Auto Continue Time
Refresh From Dialogue Component
Select Dialogue Choice
Set Dialogue Component
Providers & Camera
Apply Dialogue Camera
Release Dialogue Camera
Evaluate Dialogue Condition
Execute Dialogue Event
Assets & Schemas
Get Entry Points
Get Runtime Node Count
Get Start Node Id
Has Entry Point
Find Variable Definition
Diagnostics
Get Runtime Debug Snapshot
Advanced
Advanced integration
Architecture and module boundaries
Recommended authoring and integration practices
Support
Support overview
Changelog
Troubleshooting
Compatibility
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Changelog
v1.0 — October 29, 2026
Section titled “v1.0 — October 29, 2026”
First release.