Skip to content

Has Dialogue Variable

Blueprint display name: Has Dialogue Variable
Declaring type: UAdvancedDialogueComponent
Blueprint category: Dialogue|Variables|Read
Exposure: BlueprintCallable

True if this exact valid tag is stored. Does not check type or merely whether a schema declares it.

bool HasDialogueVariable(FGameplayTag Variable) const;
Parameter Declared type Direction / default Meaning
Variable FGameplayTag Input Exact Gameplay Tag identifying the component variable.

Return: bool. As a callable function it can be invoked from an appropriate Blueprint instance, using standard execution flow.

Use the exact Gameplay Tag and declared value type; stored data is component-local. For a larger workflow, see the feature guide.

The reflected declaration and tooltip are confirmed in the provided source. Exact pin layout, widget visibility, gameplay success and cooked-build behavior were not observed in a live Unreal Editor in this environment. Validate against your engine version and inspect failure outputs when present.

  • Declaration: Source/AdvancedDialogue/Public/AdvancedDialogueComponent.h
  • Out-of-line implementation match: Source/AdvancedDialogue/Private/AdvancedDialogueComponent.cpp