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Continue Dialogue

Blueprint display name: Continue Dialogue
Declaring type: UAdvancedDialogueWidgetBase
Blueprint category: Dialogue|UI|Advanced
Exposure: BlueprintCallable

Advance runtime without revealing unfinished widget text. For player confirmation use Confirm Dialogue Input. No effect without a component.

void ContinueDialogue();

No declared parameters beyond the implicit instance target (where applicable).

Return: No return value (void). As a callable function it can be invoked from an appropriate Blueprint instance, using standard execution flow.

Use with a Widget Blueprint derived from the matching base and a bound dialogue component as applicable. For a larger workflow, see the feature guide.

The reflected declaration and tooltip are confirmed in the provided source. Exact pin layout, widget visibility, gameplay success and cooked-build behavior were not observed in a live Unreal Editor in this environment. Validate against your engine version and inspect failure outputs when present.

  • Declaration: Source/AdvancedDialogue/Public/AdvancedDialogueWidgetBase.h
  • Out-of-line implementation match: Source/AdvancedDialogue/Private/AdvancedDialogueWidgetBase.cpp