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Get Runtime Debug Snapshot

Blueprint display name: Get Runtime Debug Snapshot
Declaring type: UAdvancedDialogueComponent
Blueprint category: Dialogue|Debug
Exposure: BlueprintPure

Read a runtime-safe diagnostic snapshot. Does not change playback and is available in packaged builds.

FAdvancedDialogueRuntimeDebugSnapshot GetRuntimeDebugSnapshot() const;

No declared parameters beyond the implicit instance target (where applicable).

Return: FAdvancedDialogueRuntimeDebugSnapshot. As a BlueprintPure function it is an expression node without execution pins.

Read runtime state without modifying dialogue playback. For a larger workflow, see the feature guide.

The reflected declaration and tooltip are confirmed in the provided source. Exact pin layout, widget visibility, gameplay success and cooked-build behavior were not observed in a live Unreal Editor in this environment. Validate against your engine version and inspect failure outputs when present.

  • Declaration: Source/AdvancedDialogue/Public/AdvancedDialogueComponent.h
  • Out-of-line implementation match: Source/AdvancedDialogue/Private/AdvancedDialogueComponent.cpp