Get Choice Id
Blueprint display name: Get Choice Id
Declaring type: UAdvancedDialogueComponent
Blueprint category: Dialogue|Choices|Details
Exposure: BlueprintPure
What it does
Section titled “What it does”Stable GUID at a visible index. Invalid GUID for invalid input. Select Choice takes an index, not this GUID.
C++ declaration
Section titled “C++ declaration”FGuid GetChoiceId(int32 ChoiceIndex) const;Inputs, outputs and Blueprint pins
Section titled “Inputs, outputs and Blueprint pins”| Parameter | Declared type | Direction / default | Meaning |
|---|---|---|---|
ChoiceIndex |
int32 |
Input | Index within the current visible choice list (not authored array position). |
Return: FGuid. As a BlueprintPure function it is an expression node without execution pins.
Usage context
Section titled “Usage context”Use the current visible response list rather than authored array indices. For a larger workflow, see the feature guide.
Validation, prerequisites and limitations
Section titled “Validation, prerequisites and limitations”The reflected declaration and tooltip are confirmed in the provided source. Exact pin layout, widget visibility, gameplay success and cooked-build behavior were not observed in a live Unreal Editor in this environment. Validate against your engine version and inspect failure outputs when present.
Source references
Section titled “Source references”- Declaration:
Source/AdvancedDialogue/Public/AdvancedDialogueComponent.h - Out-of-line implementation match:
Source/AdvancedDialogue/Private/AdvancedDialogueComponent.cpp