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Get Choice Id

Blueprint display name: Get Choice Id
Declaring type: UAdvancedDialogueComponent
Blueprint category: Dialogue|Choices|Details
Exposure: BlueprintPure

Stable GUID at a visible index. Invalid GUID for invalid input. Select Choice takes an index, not this GUID.

FGuid GetChoiceId(int32 ChoiceIndex) const;
Parameter Declared type Direction / default Meaning
ChoiceIndex int32 Input Index within the current visible choice list (not authored array position).

Return: FGuid. As a BlueprintPure function it is an expression node without execution pins.

Use the current visible response list rather than authored array indices. For a larger workflow, see the feature guide.

The reflected declaration and tooltip are confirmed in the provided source. Exact pin layout, widget visibility, gameplay success and cooked-build behavior were not observed in a live Unreal Editor in this environment. Validate against your engine version and inspect failure outputs when present.

  • Declaration: Source/AdvancedDialogue/Public/AdvancedDialogueComponent.h
  • Out-of-line implementation match: Source/AdvancedDialogue/Private/AdvancedDialogueComponent.cpp