Feature guide
Advanced Dialogue Manager’s features span visual authoring, runtime narrative logic, UMG presentation, integration and diagnostics. This guide is based on the Runtime/Editor source and bundled technical manuals.

Overview of the product areas. Supplied product gallery image; any captions/overlays are promotional, not interactive controls.
| Topic | Outcome |
|---|---|
| Speakers and Actor links | Names, portraits, expressions and explicit world Actor references |
| Variables, conditions and memory | Typed Gameplay Tag values and narrative history |
| Events and signals | React to gameplay tags and coordinate asynchronous work |
| Voice and continuation | Choose playback ownership and runtime advance policy |
| UMG widgets | Display and navigate dialogue/choice UI |
| Camera presets | Dialogue-scoped camera requests and providers |
| Save & restore | Record and optionally restore active dialogue state |
| Text exchange | FText identities and authoring CSV/JSON import/export (English-only release) |
| Dialogue Lab & diagnostics | Explore paths, inspect runtime state and report failures |