Skip to content

On Choice Highlight Changed

Blueprint display name: On Choice Highlight Changed
Declaring type: UAdvancedDialogueChoiceWidgetBase
Blueprint category: Dialogue|UI
Exposure: BlueprintImplementableEvent

Visual hover/focus changed; this event does not confirm the choice.

void BP_OnChoiceSelectionChanged(bool bSelected);
Parameter Declared type Direction / default Meaning
bSelected bool Input Visual selection or highlight state, not necessarily confirmed input.

Return: No return value (void). This is an overridable Blueprint event/interface contract; the editor event/function representation depends on the containing interface or class.

Use with a Widget Blueprint derived from the matching base and a bound dialogue component as applicable. For a larger workflow, see the feature guide.

The reflected declaration and tooltip are confirmed in the provided source. Exact pin layout, widget visibility, gameplay success and cooked-build behavior were not observed in a live Unreal Editor in this environment. Validate against your engine version and inspect failure outputs when present.

  • Declaration: Source/AdvancedDialogue/Public/AdvancedDialogueChoiceWidgetBase.h
  • No matching out-of-line implementation found by this source inventory; may be inline in the header or an interface/event declaration.