OnDialogueEventRequested
Member: UAdvancedDialogueComponent::OnDialogueEventRequested
Delegate type: FAdvancedDialogueEventRequested
Exposure: UPROPERTY(BlueprintAssignable)
Runtime purpose
Section titled “Runtime purpose”Handle a gameplay event tag here or through AdvancedDialogueEventProvider. Both routes run if both are configured; avoid executing the same action twice.
Delegate payload declaration
Section titled “Delegate payload declaration”DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam( FAdvancedDialogueEventRequested, FGameplayTag, Event);The delegate macro contains the following type/name pairs, as authored in source:
| Type | Parameter name |
|---|---|
FGameplayTag |
Event |
Integration rule
Section titled “Integration rule”Bind using the component or camera component instance that owns this dispatcher, not an unrelated Actor. The notification is not a guarantee that the associated gameplay consequence succeeded unless its contract says so.
Source references
Section titled “Source references”- Property:
Source/AdvancedDialogue/Public/AdvancedDialogueComponent.h - Delegate signature:
Source/AdvancedDialogue/Public/AdvancedDialogueComponent.h