Is Choice Focused
Blueprint display name: Is Choice Focused
Declaring type: UAdvancedDialogueChoiceWidgetBase
Blueprint category: Dialogue|UI
Exposure: BlueprintPure
What it does
Section titled “What it does”Whether this choice is in the current focus path. Not confirmation or dialogue history.
C++ declaration
Section titled “C++ declaration”bool IsChoiceFocused() const;Inputs, outputs and Blueprint pins
Section titled “Inputs, outputs and Blueprint pins”No declared parameters beyond the implicit instance target (where applicable).
Return: bool. As a BlueprintPure function it is an expression node without execution pins.
Usage context
Section titled “Usage context”Use with a Widget Blueprint derived from the matching base and a bound dialogue component as applicable. For a larger workflow, see the feature guide.
Validation, prerequisites and limitations
Section titled “Validation, prerequisites and limitations”The reflected declaration and tooltip are confirmed in the provided source. Exact pin layout, widget visibility, gameplay success and cooked-build behavior were not observed in a live Unreal Editor in this environment. Validate against your engine version and inspect failure outputs when present.
Source references
Section titled “Source references”- Declaration:
Source/AdvancedDialogue/Public/AdvancedDialogueChoiceWidgetBase.h - No matching out-of-line implementation found by this source inventory; may be inline in the header or an interface/event declaration.