OnVoiceFailed
Member: UAdvancedDialogueComponent::OnVoiceFailed
Delegate type: FAdvancedDialogueVoiceFailed
Exposure: UPROPERTY(BlueprintAssignable)
Runtime purpose
Section titled “Runtime purpose”Emitted when voice playback is unavailable, fails to start or times out. The line falls back to Manual.
Delegate payload declaration
Section titled “Delegate payload declaration”DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams(FAdvancedDialogueVoiceFailed, const FAdvancedDialogueLineContext&, LineContext, FText, FailureReason);The delegate macro contains the following type/name pairs, as authored in source:
| Type | Parameter name |
|---|---|
const FAdvancedDialogueLineContext& |
LineContext |
FText |
FailureReason |
Integration rule
Section titled “Integration rule”Bind using the component or camera component instance that owns this dispatcher, not an unrelated Actor. The notification is not a guarantee that the associated gameplay consequence succeeded unless its contract says so.
Source references
Section titled “Source references”- Property:
Source/AdvancedDialogue/Public/AdvancedDialogueComponent.h - Delegate signature:
Source/AdvancedDialogue/Public/AdvancedDialogueComponent.h