OnCameraRestored
Member: UAdvancedDialogueCameraComponent::OnCameraRestored
Delegate type: FAdvancedDialogueCameraReleaseNotification
Exposure: UPROPERTY(BlueprintAssignable)
Runtime purpose
Section titled “Runtime purpose”Emitted when restoration to the previous view target is submitted. The blend may still be running. Not emitted if another camera system has taken control.
Delegate payload declaration
Section titled “Delegate payload declaration”DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FAdvancedDialogueCameraReleaseNotification, FGuid, RequestId);The delegate macro contains the following type/name pairs, as authored in source:
| Type | Parameter name |
|---|---|
FGuid |
RequestId |
Integration rule
Section titled “Integration rule”Bind using the component or camera component instance that owns this dispatcher, not an unrelated Actor. The notification is not a guarantee that the associated gameplay consequence succeeded unless its contract says so.
Source references
Section titled “Source references”- Property:
Source/AdvancedDialogue/Public/AdvancedDialogueCameraComponent.h - Delegate signature:
Source/AdvancedDialogue/Public/AdvancedDialogueCamera.h