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OnCameraRestored

Member: UAdvancedDialogueCameraComponent::OnCameraRestored
Delegate type: FAdvancedDialogueCameraReleaseNotification
Exposure: UPROPERTY(BlueprintAssignable)

Emitted when restoration to the previous view target is submitted. The blend may still be running. Not emitted if another camera system has taken control.

DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FAdvancedDialogueCameraReleaseNotification, FGuid, RequestId);

The delegate macro contains the following type/name pairs, as authored in source:

Type Parameter name
FGuid RequestId

Bind using the component or camera component instance that owns this dispatcher, not an unrelated Actor. The notification is not a guarantee that the associated gameplay consequence succeeded unless its contract says so.

  • Property: Source/AdvancedDialogue/Public/AdvancedDialogueCameraComponent.h
  • Delegate signature: Source/AdvancedDialogue/Public/AdvancedDialogueCamera.h