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Get Current Speaker Asset

Blueprint display name: Get Current Speaker Asset
Declaring type: UAdvancedDialogueComponent
Blueprint category: Dialogue|Current|Speaker
Exposure: BlueprintPure

Speaker Asset of the current Line or Sequence entry. Null when unavailable.

UAdvancedDialogueSpeaker* GetCurrentSpeakerAsset() const;

No declared parameters beyond the implicit instance target (where applicable).

Return: UAdvancedDialogueSpeaker*. As a BlueprintPure function it is an expression node without execution pins.

Use exact Speaker Asset identities; physical Actor links are independent of display identity. For a larger workflow, see the feature guide.

The reflected declaration and tooltip are confirmed in the provided source. Exact pin layout, widget visibility, gameplay success and cooked-build behavior were not observed in a live Unreal Editor in this environment. Validate against your engine version and inspect failure outputs when present.

  • Declaration: Source/AdvancedDialogue/Public/AdvancedDialogueComponent.h
  • Out-of-line implementation match: Source/AdvancedDialogue/Private/AdvancedDialogueComponent.cpp