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Get Current Choice Views

Blueprint display name: Get Current Choice Views
Declaring type: UAdvancedDialogueComponent
Blueprint category: Dialogue|Choices
Exposure: BlueprintPure

Read visible choices with their current index, stable ID, resolved text, enabled state and disabled reason. Hidden choices are omitted. This is a snapshot; refresh on On Choices Requested.

TArray<FAdvancedDialogueChoiceView> GetCurrentChoiceViews() const;

No declared parameters beyond the implicit instance target (where applicable).

Return: TArray<FAdvancedDialogueChoiceView>. As a BlueprintPure function it is an expression node without execution pins.

Use the current visible response list rather than authored array indices. For a larger workflow, see the feature guide.

The reflected declaration and tooltip are confirmed in the provided source. Exact pin layout, widget visibility, gameplay success and cooked-build behavior were not observed in a live Unreal Editor in this environment. Validate against your engine version and inspect failure outputs when present.

  • Declaration: Source/AdvancedDialogue/Public/AdvancedDialogueComponent.h
  • Out-of-line implementation match: Source/AdvancedDialogue/Private/AdvancedDialogueComponent.cpp