Get Current Choice Views
Blueprint display name: Get Current Choice Views
Declaring type: UAdvancedDialogueComponent
Blueprint category: Dialogue|Choices
Exposure: BlueprintPure
What it does
Section titled “What it does”Read visible choices with their current index, stable ID, resolved text, enabled state and disabled reason. Hidden choices are omitted. This is a snapshot; refresh on On Choices Requested.
C++ declaration
Section titled “C++ declaration”TArray<FAdvancedDialogueChoiceView> GetCurrentChoiceViews() const;Inputs, outputs and Blueprint pins
Section titled “Inputs, outputs and Blueprint pins”No declared parameters beyond the implicit instance target (where applicable).
Return: TArray<FAdvancedDialogueChoiceView>. As a BlueprintPure function it is an expression node without execution pins.
Usage context
Section titled “Usage context”Use the current visible response list rather than authored array indices. For a larger workflow, see the feature guide.
Validation, prerequisites and limitations
Section titled “Validation, prerequisites and limitations”The reflected declaration and tooltip are confirmed in the provided source. Exact pin layout, widget visibility, gameplay success and cooked-build behavior were not observed in a live Unreal Editor in this environment. Validate against your engine version and inspect failure outputs when present.
Source references
Section titled “Source references”- Declaration:
Source/AdvancedDialogue/Public/AdvancedDialogueComponent.h - Out-of-line implementation match:
Source/AdvancedDialogue/Private/AdvancedDialogueComponent.cpp