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Pause Dialogue

Blueprint display name: Pause Dialogue
Declaring type: UAdvancedDialogueComponent
Blueprint category: Dialogue|Lifecycle
Exposure: BlueprintCallable

Pause the active session and timers. No effect when inactive or paused. Built-in audio pauses automatically; game-managed audio is your responsibility.

void PauseDialogue();

No declared parameters beyond the implicit instance target (where applicable).

Return: No return value (void). As a callable function it can be invoked from an appropriate Blueprint instance, using standard execution flow.

Start or manage a dialogue session on the owning component. For a larger workflow, see the Quick Start.

The reflected declaration and tooltip are confirmed in the provided source. Exact pin layout, widget visibility, gameplay success and cooked-build behavior were not observed in a live Unreal Editor in this environment. Validate against your engine version and inspect failure outputs when present.

  • Declaration: Source/AdvancedDialogue/Public/AdvancedDialogueComponent.h
  • Out-of-line implementation match: Source/AdvancedDialogue/Private/AdvancedDialogueComponent.cpp