Skip to content

Get Current Speaker Tag

Blueprint display name: Get Current Speaker Tag
Declaring type: UAdvancedDialogueComponent
Blueprint category: Dialogue|Current|Speaker
Exposure: BlueprintPure

Speaker Gameplay Tag of the current line, not a Speaker Asset. Invalid tag when no speaker is available.

FGameplayTag GetCurrentSpeaker() const;

No declared parameters beyond the implicit instance target (where applicable).

Return: FGameplayTag. As a BlueprintPure function it is an expression node without execution pins.

Use exact Speaker Asset identities; physical Actor links are independent of display identity. For a larger workflow, see the feature guide.

The reflected declaration and tooltip are confirmed in the provided source. Exact pin layout, widget visibility, gameplay success and cooked-build behavior were not observed in a live Unreal Editor in this environment. Validate against your engine version and inspect failure outputs when present.

  • Declaration: Source/AdvancedDialogue/Public/AdvancedDialogueComponent.h
  • Out-of-line implementation match: Source/AdvancedDialogue/Private/AdvancedDialogueComponent.cpp