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OnCameraStarted

Member: UAdvancedDialogueCameraComponent::OnCameraStarted
Delegate type: FAdvancedDialogueCameraNotification
Exposure: UPROPERTY(BlueprintAssignable)

Emitted after a valid shot has been submitted to the player camera manager. The blend may still be running.

DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FAdvancedDialogueCameraNotification, const FAdvancedDialogueCameraRequest&, Request);

The delegate macro contains the following type/name pairs, as authored in source:

Type Parameter name
const FAdvancedDialogueCameraRequest& Request

Bind using the component or camera component instance that owns this dispatcher, not an unrelated Actor. The notification is not a guarantee that the associated gameplay consequence succeeded unless its contract says so.

  • Property: Source/AdvancedDialogue/Public/AdvancedDialogueCameraComponent.h
  • Delegate signature: Source/AdvancedDialogue/Public/AdvancedDialogueCamera.h