OnCameraStarted
Member: UAdvancedDialogueCameraComponent::OnCameraStarted
Delegate type: FAdvancedDialogueCameraNotification
Exposure: UPROPERTY(BlueprintAssignable)
Runtime purpose
Section titled “Runtime purpose”Emitted after a valid shot has been submitted to the player camera manager. The blend may still be running.
Delegate payload declaration
Section titled “Delegate payload declaration”DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FAdvancedDialogueCameraNotification, const FAdvancedDialogueCameraRequest&, Request);The delegate macro contains the following type/name pairs, as authored in source:
| Type | Parameter name |
|---|---|
const FAdvancedDialogueCameraRequest& |
Request |
Integration rule
Section titled “Integration rule”Bind using the component or camera component instance that owns this dispatcher, not an unrelated Actor. The notification is not a guarantee that the associated gameplay consequence succeeded unless its contract says so.
Source references
Section titled “Source references”- Property:
Source/AdvancedDialogue/Public/AdvancedDialogueCameraComponent.h - Delegate signature:
Source/AdvancedDialogue/Public/AdvancedDialogueCamera.h