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On Choice Availability Changed

Blueprint display name: On Choice Availability Changed
Declaring type: UAdvancedDialogueChoiceWidgetBase
Blueprint category: Dialogue|UI
Exposure: BlueprintImplementableEvent

Initialization supplied enabled state and disabled reason. This is not a continuous notification when gameplay variables change.

void BP_OnChoiceAvailabilityChanged(bool bEnabled, const FText& InDisabledReason);
Parameter Declared type Direction / default Meaning
bEnabled bool Input Boolean enabled state.
InDisabledReason const FText& Input Explanation displayed when a response is unavailable.

Return: No return value (void). This is an overridable Blueprint event/interface contract; the editor event/function representation depends on the containing interface or class.

Use with a Widget Blueprint derived from the matching base and a bound dialogue component as applicable. For a larger workflow, see the feature guide.

The reflected declaration and tooltip are confirmed in the provided source. Exact pin layout, widget visibility, gameplay success and cooked-build behavior were not observed in a live Unreal Editor in this environment. Validate against your engine version and inspect failure outputs when present.

  • Declaration: Source/AdvancedDialogue/Public/AdvancedDialogueChoiceWidgetBase.h
  • No matching out-of-line implementation found by this source inventory; may be inline in the header or an interface/event declaration.