Skip to content

Get Current Line Continue Mode

Blueprint display name: Get Current Line Continue Mode
Declaring type: UAdvancedDialogueComponent
Blueprint category: Dialogue|Continue
Exposure: BlueprintPure

Effective mode after defaults, overrides and voice fallback. Returns Manual when no line request exists; use the current context to check validity.

EAdvancedDialogueContinueMode GetCurrentLineContinueMode() const;

No declared parameters beyond the implicit instance target (where applicable).

Return: EAdvancedDialogueContinueMode. As a BlueprintPure function it is an expression node without execution pins.

Read or control continuation for the active line; widget reveal may have a separate lifecycle. For a larger workflow, see the feature guide.

The reflected declaration and tooltip are confirmed in the provided source. Exact pin layout, widget visibility, gameplay success and cooked-build behavior were not observed in a live Unreal Editor in this environment. Validate against your engine version and inspect failure outputs when present.

  • Declaration: Source/AdvancedDialogue/Public/AdvancedDialogueComponent.h
  • No matching out-of-line implementation found by this source inventory; may be inline in the header or an interface/event declaration.