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Get Active Input Device

Blueprint display name: Get Active Input Device
Declaring type: UAdvancedDialogueWidgetBase
Blueprint category: Dialogue|UI|Input
Exposure: BlueprintPure

Most recently detected input device for this widget. Used for hints, not a global hardware capability query.

EAdvancedDialogueInputDevice GetActiveInputDevice() const;

No declared parameters beyond the implicit instance target (where applicable).

Return: EAdvancedDialogueInputDevice. As a BlueprintPure function it is an expression node without execution pins.

Use with a Widget Blueprint derived from the matching base and a bound dialogue component as applicable. For a larger workflow, see the feature guide.

The reflected declaration and tooltip are confirmed in the provided source. Exact pin layout, widget visibility, gameplay success and cooked-build behavior were not observed in a live Unreal Editor in this environment. Validate against your engine version and inspect failure outputs when present.

  • Declaration: Source/AdvancedDialogue/Public/AdvancedDialogueWidgetBase.h
  • No matching out-of-line implementation found by this source inventory; may be inline in the header or an interface/event declaration.