Dialogue Line
Graph context-menu category: Dialogue. Editor menu label: Dialogue Line.

Dialogue Line node and dialogue graph example. Supplied product gallery image; any captions/overlays are promotional, not interactive controls. Displays Text from a Speaker Asset, with optional Expression, Voice Audio, continuation override and Camera Preset. Connect In and Next. A missing Next ends the current path normally.
Example: Anna says “Someone is walking upstairs.” Manual mode waits for confirmation; an automatic mode follows its policy.
How to use this node
Section titled “How to use this node”- Open a Dialogue Asset and right-click an empty section of the graph.
- Find the node under the category given above (START is created as part of the graph).
- Configure its fields in the Details panel and connect the flow pins shown in your editor.
- Save the asset and inspect the validation and runtime tools.
Runtime and integration notes
Section titled “Runtime and integration notes”The runtime meaning is documented above from the bundled node reference. The graph is compiled to runtime node data; this is not an Unreal Engine Event Graph node. For behavior spanning gameplay objects, see Gameplay events or Blueprint APIs.