Clear Dialogue Memory
Blueprint display name: Clear Dialogue Memory
Declaring type: UAdvancedDialogueComponent
Blueprint category: Dialogue|Memory
Exposure: BlueprintCallable
What it does
Section titled “What it does”Clear all visit, choice, start and completion counts, current-run history and selector memory. Does not stop the session or clear variables. Memory lasts for this component instance, not across game launches.
C++ declaration
Section titled “C++ declaration”void ClearDialogueMemory();Inputs, outputs and Blueprint pins
Section titled “Inputs, outputs and Blueprint pins”No declared parameters beyond the implicit instance target (where applicable).
Return: No return value (void). As a callable function it can be invoked from an appropriate Blueprint instance, using standard execution flow.
Usage context
Section titled “Usage context”Narrative memory is separate from current variables and persistent save slots. For a larger workflow, see the feature guide.
Validation, prerequisites and limitations
Section titled “Validation, prerequisites and limitations”The reflected declaration and tooltip are confirmed in the provided source. Exact pin layout, widget visibility, gameplay success and cooked-build behavior were not observed in a live Unreal Editor in this environment. Validate against your engine version and inspect failure outputs when present.
Source references
Section titled “Source references”- Declaration:
Source/AdvancedDialogue/Public/AdvancedDialogueComponent.h - Out-of-line implementation match:
Source/AdvancedDialogue/Private/AdvancedDialogueComponent.cpp