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Clear Dialogue Memory

Blueprint display name: Clear Dialogue Memory
Declaring type: UAdvancedDialogueComponent
Blueprint category: Dialogue|Memory
Exposure: BlueprintCallable

Clear all visit, choice, start and completion counts, current-run history and selector memory. Does not stop the session or clear variables. Memory lasts for this component instance, not across game launches.

void ClearDialogueMemory();

No declared parameters beyond the implicit instance target (where applicable).

Return: No return value (void). As a callable function it can be invoked from an appropriate Blueprint instance, using standard execution flow.

Narrative memory is separate from current variables and persistent save slots. For a larger workflow, see the feature guide.

The reflected declaration and tooltip are confirmed in the provided source. Exact pin layout, widget visibility, gameplay success and cooked-build behavior were not observed in a live Unreal Editor in this environment. Validate against your engine version and inspect failure outputs when present.

  • Declaration: Source/AdvancedDialogue/Public/AdvancedDialogueComponent.h
  • Out-of-line implementation match: Source/AdvancedDialogue/Private/AdvancedDialogueComponent.cpp