OnCameraRequested
Member: UAdvancedDialogueComponent::OnCameraRequested
Delegate type: FAdvancedDialogueCameraNotification
Exposure: UPROPERTY(BlueprintAssignable)
Runtime purpose
Section titled “Runtime purpose”A valid camera request is about to be sent to the assigned provider. This does not confirm that the provider could resolve its target.
Delegate payload declaration
Section titled “Delegate payload declaration”DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FAdvancedDialogueCameraNotification, const FAdvancedDialogueCameraRequest&, Request);The delegate macro contains the following type/name pairs, as authored in source:
| Type | Parameter name |
|---|---|
const FAdvancedDialogueCameraRequest& |
Request |
Integration rule
Section titled “Integration rule”Bind using the component or camera component instance that owns this dispatcher, not an unrelated Actor. The notification is not a guarantee that the associated gameplay consequence succeeded unless its contract says so.
Source references
Section titled “Source references”- Property:
Source/AdvancedDialogue/Public/AdvancedDialogueComponent.h - Delegate signature:
Source/AdvancedDialogue/Public/AdvancedDialogueCamera.h