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OnChoicesRequested

Member: UAdvancedDialogueComponent::OnChoicesRequested
Delegate type: FAdvancedDialogueChoicesRequested
Exposure: UPROPERTY(BlueprintAssignable)

A new visible choice list is ready. Read Get Current Choice Views for IDs, enabled states and reasons. Discard indices from the previous presentation.

DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(
FAdvancedDialogueChoicesRequested,
const TArray<FText>&, Choices
);

The delegate macro contains the following type/name pairs, as authored in source:

Type Parameter name
const TArray<FText>& Choices

Bind using the component or camera component instance that owns this dispatcher, not an unrelated Actor. The notification is not a guarantee that the associated gameplay consequence succeeded unless its contract says so.

  • Property: Source/AdvancedDialogue/Public/AdvancedDialogueComponent.h
  • Delegate signature: Source/AdvancedDialogue/Public/AdvancedDialogueComponent.h