OnChoicesRequested
Member: UAdvancedDialogueComponent::OnChoicesRequested
Delegate type: FAdvancedDialogueChoicesRequested
Exposure: UPROPERTY(BlueprintAssignable)
Runtime purpose
Section titled “Runtime purpose”A new visible choice list is ready. Read Get Current Choice Views for IDs, enabled states and reasons. Discard indices from the previous presentation.
Delegate payload declaration
Section titled “Delegate payload declaration”DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam( FAdvancedDialogueChoicesRequested, const TArray<FText>&, Choices);The delegate macro contains the following type/name pairs, as authored in source:
| Type | Parameter name |
|---|---|
const TArray<FText>& |
Choices |
Integration rule
Section titled “Integration rule”Bind using the component or camera component instance that owns this dispatcher, not an unrelated Actor. The notification is not a guarantee that the associated gameplay consequence succeeded unless its contract says so.
Source references
Section titled “Source references”- Property:
Source/AdvancedDialogue/Public/AdvancedDialogueComponent.h - Delegate signature:
Source/AdvancedDialogue/Public/AdvancedDialogueComponent.h