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Dialogue graph node library

The Dialogue graph uses its own graph-node library. These are not regular Blueprint Event Graph functions. Create nodes by right-clicking an empty graph area.

Dialogue graph context-menu library

Dialogue graph context-menu library. Supplied product gallery image; any captions/overlays are promotional, not interactive controls.

Node Category Purpose
START Automatic start node Default execution entry
Entry Point Navigation Named entry tag
Dialogue Line Dialogue Single speaker line
Dialogue Sequence Dialogue Consecutive line entries
Choice Dialogue Player response branches
Condition Logic Boolean branch
Event Logic Emit event tag
Set / Modify Variable Logic Update typed variable
Selector Flow Control Automatically choose branch
Portal Navigation Named destination
Jump Navigation Transfer to portal
Sub-Dialogue Navigation Call another dialogue asset
Delay Flow Control Timed flow pause
Wait for Signal Flow Control Await an exact signal
Camera Presentation Apply or restore camera preset
End Flow Control Finish active dialogue path

Build START → Dialogue Line → Dialogue Line → END; then add a Choice with one output connection per response. Review Quick Start and Editor overview.