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Get Current Choices

Blueprint display name: Get Current Choices
Declaring type: UAdvancedDialogueComponent
Blueprint category: Dialogue|Choices|Details
Exposure: BlueprintPure

Visible texts only. Prefer Get Current Choice Views for enabled states, reasons and IDs.

TArray<FText> GetCurrentChoices() const;

No declared parameters beyond the implicit instance target (where applicable).

Return: TArray<FText>. As a BlueprintPure function it is an expression node without execution pins.

Use the current visible response list rather than authored array indices. For a larger workflow, see the feature guide.

The reflected declaration and tooltip are confirmed in the provided source. Exact pin layout, widget visibility, gameplay success and cooked-build behavior were not observed in a live Unreal Editor in this environment. Validate against your engine version and inspect failure outputs when present.

  • Declaration: Source/AdvancedDialogue/Public/AdvancedDialogueComponent.h
  • Out-of-line implementation match: Source/AdvancedDialogue/Private/AdvancedDialogueComponent.cpp