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Get Runtime Node Count

Blueprint display name: Get Runtime Node Count
Declaring type: UAdvancedDialogueAsset
Blueprint category: Dialogue|Assets|Compiled
Exposure: BlueprintPure

Number of currently stored runtime nodes. Does not compile the graph; not the number of visible editor nodes.

int32 GetRuntimeNodeCount() const;

No declared parameters beyond the implicit instance target (where applicable).

Return: int32. As a BlueprintPure function it is an expression node without execution pins.

Read asset/configuration data; compiled asset data is not the same as graph editing. For a larger workflow, see the feature guide.

The reflected declaration and tooltip are confirmed in the provided source. Exact pin layout, widget visibility, gameplay success and cooked-build behavior were not observed in a live Unreal Editor in this environment. Validate against your engine version and inspect failure outputs when present.

  • Declaration: Source/AdvancedDialogue/Public/AdvancedDialogueAsset.h
  • No matching out-of-line implementation found by this source inventory; may be inline in the header or an interface/event declaration.