OnConditionEvaluated
Member: UAdvancedDialogueComponent::OnConditionEvaluated
Delegate type: FAdvancedDialogueConditionEvaluated
Exposure: UPROPERTY(BlueprintAssignable)
Runtime purpose
Section titled “Runtime purpose”Diagnostic notification of a condition result. This is not a provider callback: return the result from Evaluate Dialogue Condition on your provider instead.
Delegate payload declaration
Section titled “Delegate payload declaration”DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams( FAdvancedDialogueConditionEvaluated, FGameplayTag, Condition, bool, Result);The delegate macro contains the following type/name pairs, as authored in source:
| Type | Parameter name |
|---|---|
FGameplayTag |
Condition |
bool |
Result |
Integration rule
Section titled “Integration rule”Bind using the component or camera component instance that owns this dispatcher, not an unrelated Actor. The notification is not a guarantee that the associated gameplay consequence succeeded unless its contract says so.
Source references
Section titled “Source references”- Property:
Source/AdvancedDialogue/Public/AdvancedDialogueComponent.h - Delegate signature:
Source/AdvancedDialogue/Public/AdvancedDialogueComponent.h