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Get Remaining Auto Continue Time

Blueprint display name: Get Remaining Auto Continue Time
Declaring type: UAdvancedDialogueComponent
Blueprint category: Dialogue|Continue
Exposure: BlueprintPure

Seconds on the automatic countdown, or -1 when none is scheduled. Frozen during pause; not necessarily the remaining audio duration.

float GetRemainingAutoContinueTime() const;

No declared parameters beyond the implicit instance target (where applicable).

Return: float. As a BlueprintPure function it is an expression node without execution pins.

Read or control continuation for the active line; widget reveal may have a separate lifecycle. For a larger workflow, see the feature guide.

The reflected declaration and tooltip are confirmed in the provided source. Exact pin layout, widget visibility, gameplay success and cooked-build behavior were not observed in a live Unreal Editor in this environment. Validate against your engine version and inspect failure outputs when present.

  • Declaration: Source/AdvancedDialogue/Public/AdvancedDialogueComponent.h
  • No matching out-of-line implementation found by this source inventory; may be inline in the header or an interface/event declaration.