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Get Current Dialogue History

Blueprint display name: Get Current Dialogue History
Declaring type: UAdvancedDialogueComponent
Blueprint category: Dialogue|Memory|Current Run
Exposure: BlueprintPure

Ordered visited node GUIDs in the current run, including nested dialogues and repeated visits. Reset at the next session start or Clear Dialogue Memory.

TArray<FGuid> GetCurrentDialogueHistory() const;

No declared parameters beyond the implicit instance target (where applicable).

Return: TArray<FGuid>. As a BlueprintPure function it is an expression node without execution pins.

Narrative memory is separate from current variables and persistent save slots. For a larger workflow, see the feature guide.

The reflected declaration and tooltip are confirmed in the provided source. Exact pin layout, widget visibility, gameplay success and cooked-build behavior were not observed in a live Unreal Editor in this environment. Validate against your engine version and inspect failure outputs when present.

  • Declaration: Source/AdvancedDialogue/Public/AdvancedDialogueComponent.h
  • No matching out-of-line implementation found by this source inventory; may be inline in the header or an interface/event declaration.