Remove Speaker Actor
Blueprint display name: Remove Speaker Actor
Declaring type: UAdvancedDialogueComponent
Blueprint category: Dialogue|Speakers
Exposure: BlueprintCallable
What it does
Section titled “What it does”Remove this Speaker Asset’s Actor link without destroying the Actor or stopping the dialogue.
C++ declaration
Section titled “C++ declaration”void RemoveSpeakerActor(UAdvancedDialogueSpeaker* Speaker);Inputs, outputs and Blueprint pins
Section titled “Inputs, outputs and Blueprint pins”| Parameter | Declared type | Direction / default | Meaning |
|---|---|---|---|
Speaker |
UAdvancedDialogueSpeaker* |
Input | Speaker identity as declared by the function signature (asset or tag). |
Return: No return value (void). As a callable function it can be invoked from an appropriate Blueprint instance, using standard execution flow.
Usage context
Section titled “Usage context”Use exact Speaker Asset identities; physical Actor links are independent of display identity. For a larger workflow, see the feature guide.
Validation, prerequisites and limitations
Section titled “Validation, prerequisites and limitations”The reflected declaration and tooltip are confirmed in the provided source. Exact pin layout, widget visibility, gameplay success and cooked-build behavior were not observed in a live Unreal Editor in this environment. Validate against your engine version and inspect failure outputs when present.
Source references
Section titled “Source references”- Declaration:
Source/AdvancedDialogue/Public/AdvancedDialogueComponent.h - Out-of-line implementation match:
Source/AdvancedDialogue/Private/AdvancedDialogueComponent.cpp