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On Dialogue UI Opened

Blueprint display name: On Dialogue UI Opened
Declaring type: UAdvancedDialogueWidgetBase
Blueprint category: Dialogue|UI
Exposure: BlueprintImplementableEvent

The assigned component started a session and default opening presentation has run.

void BP_OnDialogueUIOpened(UAdvancedDialogueAsset* DialogueAsset);
Parameter Declared type Direction / default Meaning
DialogueAsset UAdvancedDialogueAsset* Input Dialogue Asset associated with this event or lookup.

Return: No return value (void). This is an overridable Blueprint event/interface contract; the editor event/function representation depends on the containing interface or class.

Use with a Widget Blueprint derived from the matching base and a bound dialogue component as applicable. For a larger workflow, see the feature guide.

The reflected declaration and tooltip are confirmed in the provided source. Exact pin layout, widget visibility, gameplay success and cooked-build behavior were not observed in a live Unreal Editor in this environment. Validate against your engine version and inspect failure outputs when present.

  • Declaration: Source/AdvancedDialogue/Public/AdvancedDialogueWidgetBase.h
  • No matching out-of-line implementation found by this source inventory; may be inline in the header or an interface/event declaration.