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OnRuntimeDebugUpdated

Member: UAdvancedDialogueComponent::OnRuntimeDebugUpdated
Delegate type: FAdvancedDialogueRuntimeDebugUpdated
Exposure: UPROPERTY(BlueprintAssignable)

Runtime-safe diagnostic snapshot for an optional in-game debug overlay. It is available in packaged builds and contains no editor-only trace data.

DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(
FAdvancedDialogueRuntimeDebugUpdated,
const FAdvancedDialogueRuntimeDebugSnapshot&, Snapshot
);

The delegate macro contains the following type/name pairs, as authored in source:

Type Parameter name
const FAdvancedDialogueRuntimeDebugSnapshot& Snapshot

Bind using the component or camera component instance that owns this dispatcher, not an unrelated Actor. The notification is not a guarantee that the associated gameplay consequence succeeded unless its contract says so.

  • Property: Source/AdvancedDialogue/Public/AdvancedDialogueComponent.h
  • Delegate signature: Source/AdvancedDialogue/Public/AdvancedDialogueComponent.h