OnRuntimeDebugUpdated
Member: UAdvancedDialogueComponent::OnRuntimeDebugUpdated
Delegate type: FAdvancedDialogueRuntimeDebugUpdated
Exposure: UPROPERTY(BlueprintAssignable)
Runtime purpose
Section titled “Runtime purpose”Runtime-safe diagnostic snapshot for an optional in-game debug overlay. It is available in packaged builds and contains no editor-only trace data.
Delegate payload declaration
Section titled “Delegate payload declaration”DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam( FAdvancedDialogueRuntimeDebugUpdated, const FAdvancedDialogueRuntimeDebugSnapshot&, Snapshot);The delegate macro contains the following type/name pairs, as authored in source:
| Type | Parameter name |
|---|---|
const FAdvancedDialogueRuntimeDebugSnapshot& |
Snapshot |
Integration rule
Section titled “Integration rule”Bind using the component or camera component instance that owns this dispatcher, not an unrelated Actor. The notification is not a guarantee that the associated gameplay consequence succeeded unless its contract says so.
Source references
Section titled “Source references”- Property:
Source/AdvancedDialogue/Public/AdvancedDialogueComponent.h - Delegate signature:
Source/AdvancedDialogue/Public/AdvancedDialogueComponent.h