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Continue Dialogue

Blueprint display name: Continue Dialogue
Declaring type: UAdvancedDialogueComponent
Blueprint category: Dialogue|Continue
Exposure: BlueprintCallable

Advance the runtime line if allowed. Does not complete widget typewriter text first. For player input with the default widget, call Confirm Dialogue Input on that widget.

void ContinueDialogue();

No declared parameters beyond the implicit instance target (where applicable).

Return: No return value (void). As a callable function it can be invoked from an appropriate Blueprint instance, using standard execution flow.

Read or control continuation for the active line; widget reveal may have a separate lifecycle. For a larger workflow, see the feature guide.

The reflected declaration and tooltip are confirmed in the provided source. Exact pin layout, widget visibility, gameplay success and cooked-build behavior were not observed in a live Unreal Editor in this environment. Validate against your engine version and inspect failure outputs when present.

  • Declaration: Source/AdvancedDialogue/Public/AdvancedDialogueComponent.h
  • Out-of-line implementation match: Source/AdvancedDialogue/Private/AdvancedDialogueComponent.cpp