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Apply Dialogue Camera

Blueprint display name: Apply Dialogue Camera
Declaring type: UAdvancedDialogueCameraProvider
Blueprint category: Dialogue|Camera
Exposure: BlueprintCallable / BlueprintNativeEvent

Apply a dialogue camera request. Resolve the speaker tag to an Actor in the game-specific camera system.

void ApplyDialogueCamera(const FAdvancedDialogueCameraRequest& Request);
Parameter Declared type Direction / default Meaning
Request const FAdvancedDialogueCameraRequest& Input Camera request/settings handed to the camera provider.

Return: No return value (void). This is an overridable Blueprint event/interface contract; the editor event/function representation depends on the containing interface or class.

Set up the relevant interface/provider instance before a dialogue requests it. For a larger workflow, see the feature guide.

The reflected declaration and tooltip are confirmed in the provided source. Exact pin layout, widget visibility, gameplay success and cooked-build behavior were not observed in a live Unreal Editor in this environment. Validate against your engine version and inspect failure outputs when present.

  • Declaration: Source/AdvancedDialogue/Public/AdvancedDialogueCamera.h
  • No matching out-of-line implementation found by this source inventory; may be inline in the header or an interface/event declaration.