Can Continue Current Line
Blueprint display name: Can Continue Current Line
Declaring type: UAdvancedDialogueWidgetBase
Blueprint category: Dialogue|UI|Continue
Exposure: BlueprintPure
What it does
Section titled “What it does”Whether the assigned component allows manual continuation now. False without a component. Typewriter reveal is handled separately by Confirm Dialogue Input.
C++ declaration
Section titled “C++ declaration”bool CanContinueCurrentLine() const;Inputs, outputs and Blueprint pins
Section titled “Inputs, outputs and Blueprint pins”No declared parameters beyond the implicit instance target (where applicable).
Return: bool. As a BlueprintPure function it is an expression node without execution pins.
Usage context
Section titled “Usage context”Use with a Widget Blueprint derived from the matching base and a bound dialogue component as applicable. For a larger workflow, see the feature guide.
Validation, prerequisites and limitations
Section titled “Validation, prerequisites and limitations”The reflected declaration and tooltip are confirmed in the provided source. Exact pin layout, widget visibility, gameplay success and cooked-build behavior were not observed in a live Unreal Editor in this environment. Validate against your engine version and inspect failure outputs when present.
Source references
Section titled “Source references”- Declaration:
Source/AdvancedDialogue/Public/AdvancedDialogueWidgetBase.h - Out-of-line implementation match:
Source/AdvancedDialogue/Private/AdvancedDialogueWidgetBase.cpp