Find Variable Definition
Blueprint display name: Find Variable Definition
Declaring type: UAdvancedDialogueVariableSchema
Blueprint category: Dialogue|Variables|Schema
Exposure: BlueprintPure
What it does
Section titled “What it does”Find the exact tag in this schema. Returns false and leaves Definition unchanged when absent. A schema definition is not the component runtime value.
C++ declaration
Section titled “C++ declaration”bool FindVariableDefinition(FGameplayTag Variable, FAdvancedDialogueVariableDefinition& Definition) const;Inputs, outputs and Blueprint pins
Section titled “Inputs, outputs and Blueprint pins”| Parameter | Declared type | Direction / default | Meaning |
|---|---|---|---|
Variable |
FGameplayTag |
Input | Exact Gameplay Tag identifying the component variable. |
Definition |
FAdvancedDialogueVariableDefinition& |
Output (non-const reference) | Variable Schema definition returned by the lookup. |
Return: bool. As a BlueprintPure function it is an expression node without execution pins.
Usage context
Section titled “Usage context”Read asset/configuration data; compiled asset data is not the same as graph editing. For a larger workflow, see the feature guide.
Validation, prerequisites and limitations
Section titled “Validation, prerequisites and limitations”The reflected declaration and tooltip are confirmed in the provided source. Exact pin layout, widget visibility, gameplay success and cooked-build behavior were not observed in a live Unreal Editor in this environment. Validate against your engine version and inspect failure outputs when present.
Source references
Section titled “Source references”- Declaration:
Source/AdvancedDialogue/Public/AdvancedDialogueVariableSchema.h - Out-of-line implementation match:
Source/AdvancedDialogue/Private/AdvancedDialogueVariableSchema.cpp