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Resolve Dialogue Text

Blueprint display name: Resolve Dialogue Text
Declaring type: UAdvancedDialogueComponent
Blueprint category: Dialogue|Variables|Read
Exposure: BlueprintPure

Format text using variable tags as named arguments, for example {Dialogue.Variable.Score}. Unchanged when empty or no variables are stored.

FText ResolveDialogueText(const FText& SourceText) const;
Parameter Declared type Direction / default Meaning
SourceText const FText& Input Original formatted text with variable placeholders.

Return: FText. As a BlueprintPure function it is an expression node without execution pins.

Use the exact Gameplay Tag and declared value type; stored data is component-local. For a larger workflow, see the feature guide.

The reflected declaration and tooltip are confirmed in the provided source. Exact pin layout, widget visibility, gameplay success and cooked-build behavior were not observed in a live Unreal Editor in this environment. Validate against your engine version and inspect failure outputs when present.

  • Declaration: Source/AdvancedDialogue/Public/AdvancedDialogueComponent.h
  • Out-of-line implementation match: Source/AdvancedDialogue/Private/AdvancedDialogueComponent.cpp