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OnVoiceStarted

Member: UAdvancedDialogueComponent::OnVoiceStarted
Delegate type: FAdvancedDialogueVoiceStarted
Exposure: UPROPERTY(BlueprintAssignable)

Emitted once when built-in audio starts or game-managed audio reports that it started.

DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FAdvancedDialogueVoiceStarted, const FAdvancedDialogueLineContext&, LineContext);

The delegate macro contains the following type/name pairs, as authored in source:

Type Parameter name
const FAdvancedDialogueLineContext& LineContext

Bind using the component or camera component instance that owns this dispatcher, not an unrelated Actor. The notification is not a guarantee that the associated gameplay consequence succeeded unless its contract says so.

  • Property: Source/AdvancedDialogue/Public/AdvancedDialogueComponent.h
  • Delegate signature: Source/AdvancedDialogue/Public/AdvancedDialogueComponent.h