OnVoiceStarted
Member: UAdvancedDialogueComponent::OnVoiceStarted
Delegate type: FAdvancedDialogueVoiceStarted
Exposure: UPROPERTY(BlueprintAssignable)
Runtime purpose
Section titled “Runtime purpose”Emitted once when built-in audio starts or game-managed audio reports that it started.
Delegate payload declaration
Section titled “Delegate payload declaration”DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(FAdvancedDialogueVoiceStarted, const FAdvancedDialogueLineContext&, LineContext);The delegate macro contains the following type/name pairs, as authored in source:
| Type | Parameter name |
|---|---|
const FAdvancedDialogueLineContext& |
LineContext |
Integration rule
Section titled “Integration rule”Bind using the component or camera component instance that owns this dispatcher, not an unrelated Actor. The notification is not a guarantee that the associated gameplay consequence succeeded unless its contract says so.
Source references
Section titled “Source references”- Property:
Source/AdvancedDialogue/Public/AdvancedDialogueComponent.h - Delegate signature:
Source/AdvancedDialogue/Public/AdvancedDialogueComponent.h