Get Speaker Actor
Blueprint display name: Get Speaker Actor
Declaring type: UAdvancedDialogueComponent
Blueprint category: Dialogue|Speakers
Exposure: BlueprintPure
What it does
Section titled “What it does”Return the live Actor linked to this exact Speaker Asset, or None. Speaker tags and display names are not used for matching.
C++ declaration
Section titled “C++ declaration”AActor* GetSpeakerActor(UAdvancedDialogueSpeaker* Speaker) const;Inputs, outputs and Blueprint pins
Section titled “Inputs, outputs and Blueprint pins”| Parameter | Declared type | Direction / default | Meaning |
|---|---|---|---|
Speaker |
UAdvancedDialogueSpeaker* |
Input | Speaker identity as declared by the function signature (asset or tag). |
Return: AActor*. As a BlueprintPure function it is an expression node without execution pins.
Usage context
Section titled “Usage context”Use exact Speaker Asset identities; physical Actor links are independent of display identity. For a larger workflow, see the feature guide.
Validation, prerequisites and limitations
Section titled “Validation, prerequisites and limitations”The reflected declaration and tooltip are confirmed in the provided source. Exact pin layout, widget visibility, gameplay success and cooked-build behavior were not observed in a live Unreal Editor in this environment. Validate against your engine version and inspect failure outputs when present.
Source references
Section titled “Source references”- Declaration:
Source/AdvancedDialogue/Public/AdvancedDialogueComponent.h - Out-of-line implementation match:
Source/AdvancedDialogue/Private/AdvancedDialogueComponent.cpp